Week 5 - Level Implementation
A Child's Tale » Devlog
Hey everyone!
This week I started implementing the levels on the engine using unity's prefab system.
Although it was going well, we as a team decided to move to tilesets for the level implementation as it will become more efficient and I have started to refactor the levels.
This is all for this week!
More updates to come, stay tuned and stay well!
Get A Child's Tale
A Child's Tale
This game is being developed by a group of four students for the course of Game Development and Methodology
Status | Prototype |
Author | Karane |
Genre | Platformer |
Tags | 2D, Metroidvania, Narrative |
More posts
- Week 8 - Final WeekJul 01, 2022
- Week 8 - The final week!Jul 01, 2022
- Week 8 - Game Showcase and FeedbackJul 01, 2022
- Week 8 - Courtain CallJul 01, 2022
- Week 7 - Mob ImplementationJun 25, 2022
- Week 7 - Scenarios and all other spritesJun 24, 2022
- Week 7 - Witch Boss Battle and Level PolishJun 24, 2022
- Week 7 - A Big (Not) Bad WolfJun 24, 2022
- Week 6 - (Yup Even More) Level ImplementationJun 17, 2022
- Week 6 - Mob designJun 17, 2022
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