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Devlog
A Child's Tale
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Devlog
Week 8 - Final Week
July 01, 2022
by
Quazaz
Hey there everyone, I guess this is probably the end. On work in the game, I did some last touch ups in the mobs before the showcase. Some bugs where still present, such as some layering done wrong or...
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Week 8 - The final week!
July 01, 2022
by
Karane
Hi! This was our last week working on "A Child's Tale" and what a last week it was! We had the MOJO event where we received a lot of people, a lot of feedback and saw all the other games created durin...
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Week 8 - Game Showcase and Feedback
July 01, 2022
by
rsubtil
1
Hey everyone, Ricardo here! This last week was the last one available for us before having to showcase our game at MOJO, a game showcase event organized by our university. Suffice it to say, it was pr...
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Week 8 - Courtain Call
July 01, 2022
by
Diogo Mendonça
1
#Programming, #Design
And here we are, the end of the road. Not much new content was added by me this week. Most of it was bug fixing and making the tools to collect data. One fun bug we had is that when running a build (t...
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Week 7 - Mob Implementation
June 25, 2022
by
Quazaz
Hey everyone, This week I worked on implementing and polishing the general enemies that can be found in the game. This will include a slime (The eating the player feature was not implemented), a gobli...
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Week 7 - Scenarios and all other sprites
June 24, 2022
by
Karane
1
#Art
Hi! This week I worked in finishing all the necessary sprites and scenarios for the game. I focused mainly on finishing the most important sprites and the assets that make the environment of the game...
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Week 7 - Witch Boss Battle and Level Polish
June 24, 2022
by
rsubtil
1
Hi everyone! This is the last week we have before showcasing our work, so it's been one of the most intense ones. And the week isn't over yet, as we keep tidying everything up for our first showcase!...
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Week 7 - A Big (Not) Bad Wolf
June 24, 2022
by
Diogo Mendonça
#Programming, #Design
You can tell by the length of this post that MOJO is next Monday. I'll start by the smaller stuff. I made the logic for moving from one level to the next, a simple enough thing. The system was built t...
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Week 6 - (Yup Even More) Level Implementation
June 17, 2022
by
rsubtil
1
Hey everyone, Ricardo here! This was a busy week spent mostly on other projects, so there's little I did this week. Apart from updating our design document and development plan, we started implementin...
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Week 6 - Mob design
June 17, 2022
by
Quazaz
Hey everyone! This week I started designing some of the mobs that the player will find during the game. Until now some of the ideas include slimes that can eat the player, birds and some fast moving a...
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Week 6 - Level Implementation
June 17, 2022
by
Karane
Hi! This week I didn't manage to do much, but I did some level implementation. I used the drafts made the previous week to sketch the levels based on our tile palette structure. I playtested for a whi...
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Week 6 - Level Implementation
June 17, 2022
by
Diogo Mendonça
This week was bit lighter, as I was mostly occupied by another course. Most of my work was bug fixing and building in engine the levels that were designed last week. Not much to comment on here, it wa...
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Week 5 - (More) Level Design
June 10, 2022
by
rsubtil
Hi everyone, Ricardo here! This week was dedicated solely to level design. With a good understanding of what worked and what didn't from the prototypes, we started planning the content of the game to...
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Week 5 - Level Implementation
June 10, 2022
by
Quazaz
Hey everyone! This week I started implementing the levels on the engine using unity's prefab system. Although it was going well, we as a team decided to move to tilesets for the level implementation a...
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Week 5 - Level Design
June 10, 2022
by
Karane
1
Hi! My task this week was to level design the levels for our game! I made about 5 levels for our 3 storybook characters. To create the levels I took into consideration when in the game they would appe...
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Week 5 - Attack, Shield and Level Elements
June 10, 2022
by
Diogo Mendonça
#Programming, #Gameplay Mechanics
The very first thing we did this week was decide what we would be keeping in the game moving forward. The Grappling Gun and Running abilities were dropped; the Wall Jump was kept, with a few adjustmen...
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Week 4 - Dialogue System Protoype
June 03, 2022
by
Karane
#Programming, #Narrative
Hi! This week I focused on building a dialogue system prototype that showcased how the game's narrative and dialogue would be presented. For the dialogue with NPCs I built a simple textbox-based syste...
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Week 4 - Boss Battle Design
June 03, 2022
by
rsubtil
Hi everyone, Ricardo here This week, each one of us developed a prototype to tackle some aspect of our game we wanted to explore. I was in charge of a "boss battle" prototype, implementing an example...
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Week 4 - Magic System
June 03, 2022
by
Quazaz
Hey everybody, This week I worked on two more abilities that the player will have in order to fight the enemies, to make the fights seem more engaging and interesting. The spells have cooldown and a m...
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Week 4 - Movement Abilities Prototype
June 03, 2022
by
Diogo Mendonça
#Programming, #Gameplay Mechanics
Hi, everybody This week we worked independently on prototypes. Mine's purpose was to develop a variety of movement abilities, to see which ones would work. On top of what we already had (see last week...
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Week 3 - Player Controller and Character Physics
May 27, 2022
by
Diogo Mendonça
#Programming
Greetings, friends! This week my main concern was developing a character controller that felt good to use, and a player controller to, well, control it. The character controller's role is to act as th...
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Week 3 - Design Documents
May 27, 2022
by
rsubtil
Hi everyone! I'm Ricardo! This week I haven't done anything major regarding programming and/or content creation. Most of my work this week was on writing documents and discussing game mechanics and id...
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Week 3 - Simple Camera Controller
May 27, 2022
by
Quazaz
Hi everyone!! This week I worked on a simple camera controller that follows the player with some smoothing and offset so the player can see more to the side that he is turned to. More updates to come,...
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Week 3 - Hero and Red Hood sprites and animations
May 27, 2022
by
Karane
#Art
Hi! I'm doing the assets for this game! This week I decided to start with the player sprites and animations since they're the hardest for me, but the ones the player will look at more when playing the...
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