Week 6 - Level Implementation
A Child's Tale » Devlog
Hi! This week I didn't manage to do much, but I did some level implementation.
I used the drafts made the previous week to sketch the levels based on our tile palette structure. I playtested for a while to understand how far apart I wanted the jumps and dashes to be so it would feel comfortable during gameplay.
For harder levels I made more difficult jumps and vice versa for easier levels. After deciding how far apart I wanted everything to be, I just used the level design drawings and placed the tiles in the same place.
Hopefully it will be enjoyable. Hope you like it! :)
Get A Child's Tale
A Child's Tale
This game is being developed by a group of four students for the course of Game Development and Methodology
Status | Prototype |
Author | Karane |
Genre | Platformer |
Tags | 2D, Metroidvania, Narrative |
More posts
- Week 8 - Final WeekJul 01, 2022
- Week 8 - The final week!Jul 01, 2022
- Week 8 - Game Showcase and FeedbackJul 01, 2022
- Week 8 - Courtain CallJul 01, 2022
- Week 7 - Mob ImplementationJun 25, 2022
- Week 7 - Scenarios and all other spritesJun 24, 2022
- Week 7 - Witch Boss Battle and Level PolishJun 24, 2022
- Week 7 - A Big (Not) Bad WolfJun 24, 2022
- Week 6 - (Yup Even More) Level ImplementationJun 17, 2022
- Week 6 - Mob designJun 17, 2022
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