Week 6 - Level Implementation


Hi! This week I didn't manage to do much, but I did some level implementation.

I used the drafts made the previous week to sketch the levels based on our tile palette structure. I playtested for a while to understand how far apart I wanted the jumps and dashes to be so it would feel comfortable during gameplay. 

For harder levels I made more difficult jumps and vice versa for easier levels. After deciding how far apart I wanted everything to be, I just used the level design drawings and placed the tiles in the same place.

Hopefully it will be enjoyable. Hope you like it! :)

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